As a starting point to a series of custom music visualizers I have used MAX to input two different float values that are derived from the volume and high pitch frequencies of a Four Tet song, "Smile Around The Face". The volume alters the location of the falling roses and slime in z space. Also, I used values captured through a volume filter that isolates high pitch sounds to alter the tint on the roses.
I'm interested in importing 3D models into processing and working with audio data as an input. I want the visuals to respond in 3D space to music.
box2d with minim
model = new OBJModel(this, "diy_clean.obj", "relative", QUADS);
float z = 0;
z = z + 0.1;
translate(width/2, height/2, 0);