Music Visualizers

As a starting point to a series of custom music visualizers I have used MAX to input two different float values that are derived from the volume and high pitch frequencies of a Four Tet song, "Smile Around The Face". The volume alters the location of the falling roses and slime in z space. Also, I used values captured through a volume filter that isolates high pitch sounds to alter the tint on the roses.

Final thoughts



I'm interested in importing 3D models into processing and working with audio data as an input. I want the visuals to respond in 3D space to music.

box2d with minim

import saito.objloader.*;
OBJModel model;

void setup()
{

size(300,200,P3D);

model = new OBJModel(this, "diy_clean.obj", "relative", QUADS);
model.scale(10);
model.translateToCenter();
}

float z = 0;

void draw(){
background(128);
lights();
z = z + 0.1;
translate(200,0,0);
rotateY(z);
translate(-200,0,0);
translate(width/2, height/2, 0);
model.draw();
}

Roses and Slime



DA CODES